I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
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An creates a completely separate browsing context with its own window object, its own document, and most importantly;its own prototype chain. A function hooked on HTMLMediaElement.prototype in the parent window is not the same object as HTMLMediaElement.prototype in the iframe’s window. They’re entirely separate objects. If fermaw’s audio element lived inside an iframe, my prototype hook in the parent window would never fire.
The MCB by necessity takes up an entire paragraph, even though only 5 bytes were initially used; the following is an excerpt from MS-DOS 2.11 DOSSYM.ASM: