I think that using big engines definitely has more of a place for 3D games - but even so for any kind of 3D project I want to do, I would roll my own little framework. I want to make highly stylized games that do not require very modern tech, and I have found that to be fairly straight forward (for example, we made Celeste 64 without very much prior 3D knowledge in under 2 weeks).
I couldn’t stop thinking about this. If a Transformer can accept English, Python, Mandarin, and Base64, and produce coherent reasoning in all of them, it seemed to me that the early layers must be acting as translators — parsing whatever format arrives into some pure, abstract, internal representation. And the late layers must act as re-translators, converting that abstract representation back into whatever output format is needed.
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