这对AI创业公司是一把双刃剑。好消息是市场足够大,坏消息是没有人会因为"通用"而忠诚于你。要么在某个垂直场景做到不可替代,要么就等着被整合进别人的生态。
This is better in that there is far less boilerplate, but it doesn't solve everything. Async iteration was retrofitted onto an API that wasn't designed for it, and it shows. Features like BYOB (bring your own buffer) reads aren't accessible through iteration. The underlying complexity of readers, locks, and controllers are still there, just hidden. When something does go wrong, or when additional features of the API are needed, developers find themselves back in the weeds of the original API, trying to understand why their stream is "locked" or why releaseLock() didn't do what they expected or hunting down bottlenecks in code they don't control.
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I'm not immune. I've been working on an extensible language-agnostic static analysis and refactoring tool for half a decade now. That's a mothlamp problem if I've ever seen one. My github account is littered with abandoned programming language implementations, parser generator frameworks, false starts at extensible autoformatters, and who knows what else. I think I've even got an async-await implementation in there somewhere. I've got the bug, and I fly toward the light.
During its 30th anniversary Pokémon Presents livestream, The Pokémon Company officially unveiled two new paired games, Pokémon Winds and Pokémon Waves, the franchise's 10th mainline generation. Within minutes of the reveal, the online conversation swerved hard in one direction: the adorable starters.